![]() Fixed a crash in mods that display keybinds in their UI.Fixed gauss gun making a loud static noise if it was charged across level transitions.Fixed incorrect bullet impact sounds for NPCs.Fixed rockets in CONTENTS_SKY not always detonating.Fixed the flashlight HUD showing empty after loading a savegame.Fixed singleplayer auto-aim setting being changed when entering a multiplayer game that disallows auto-aim.Fixed certain convars ("pausable" and "sv_maxspeed") being set to incorrect values when entering a singleplayer game after a multiplayer game.Fixed players sometimes failing to deploy a snark while crouching and looking down.Fixed Snarks attacking FL_WORLDBRUSH entities (such as func_walls).Fixed red barrels at the start of Surface Tension not launching as intended.Fixed some cases where characters would interrupt important dialogue with their "greetings" dialogue. Fixed some cases where the player could get stuck in place on level transitions.Fixed players with high framerates freezing in place on death in multiplayer.Fixed push-able entity movement being based on framerate.Improved satchel charge controls: primary fire now always throws a new satchel, and secondary fire always detonates.Improved randomness for initial spawn points in multiplayer.Improved physics for throwing grenades. ![]() Changed the default models to the original (non "HD") models.Updated main menu to a design inspired by the game's original 1998 main menu.Can be skipped with the "-novid" launch command. Brought back the original Valve Intro video.Added support for Steam Friends Rich Presence, allowing your friends to follow your journey through Black Mesa.Added support for Steam Networking, allowing easy multiplayer via Steam's Join Game and Invite features.Added dozens of new sprays formerly available only on the "Half-Life: Further Data" CD.Added Ivan the Space Biker, Prototype Barney, Skeleton, and Too Much Coffee Man as player models to Half-Life Deathmatch.Added three old Half-Life Deathmatch maps formerly available only on the "Half-Life: Further Data" CD: doublecross, rust_mill, xen_dm.Added four all-new Half-Life Deathmatch maps: contamination, pool_party, disposal, and rocket_frenzy.Half-Life: Uplink - the original standalone Half-Life demo - has been added to the game, and is accessible through the "New Game" menu.Now Verified on the Steam Deck (and our native Linux runtime has been set as the default).The full Half-Life 25th Anniversary patch notes are below: New Content Oh, and there's a Half-Life Franchise sale on too, with deep discounts on nearly every game in the series, including Alyx-the only exclusion, for some reason, is Team Fortress Classic, which remains full price at $5. If for some reason you don't already have Half-Life in your Steam collection, now's the time. But since we're deep in the nostalgia test chamber anyway, this would be a very good time to read our in-depth look at the history of the greatest game never made-and to keep your fingers crossed that maybe, just maybe, 25 years has been a long enough wait.Įven without the Half-Life 3 announcement, this update is a lot-as you'd expect for such an important anniversary-and until November 20, it's all free. Hope springs eternal, and of course some folks are having fun with it in the Half-Life subreddit, but alas Valve remains as tight-lipped about it as ever. The only thing missing amidst all this is any sign of the Holy Grail of gaming: Half-Life 3. Just imagine what kind of world we'd be living in today if this had stuck. That's right, folks, this is Gordon Freeman and Barney Calhoun as they were meant to be. The update also features a bunch of restored content including the original Half-Life main menu art, the OG Valve intro video, multiplayer maps and skins from the retail-exclusive Half-Life: Further Data expansion, and Ivan the Space Biker and Proto-Barney, the original lead characters from Half-Life alpha builds. Controller and Steam Networking Support.UI Scaling Support for Higher Resolutions - We built most of this stuff for 640x480 CRTs and apparently some of you have upgraded since then.Updated Graphics Settings - Play the game the way it looked in 1998, but on a modern monitor.Four New Multiplayer Maps - Built by Valve level designers, these new maps push the limits of what's possible in the Half-Life engine. ![]()
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