![]() To navigate to the materials you're looking for, hit the button at the top labeled, "Garr圜ontent". The second bubble on this page links you to a video constructed to help you install the textures you need, but I will go ahead and write out the video's instruction in the thread as well. On the same page, scroll down until you reach the bubble, "Counter Strike: Source" and click on one of the download links for "Game Content". Note: You do not need the "Maps", so do not download them for this guide. After you've downloaded the content (it's a large file, so it may take a while) it will give you a rar file. This rar file needs to be extracted, which you can easily do with the use of "WinRAR", a free program that can be downloaded at the following link:, or "7zip", a program that comes standard with Windows computers. Double click the rar file with one of these programs installed and it will bring you to a new window where you can see a folder labeled "CSS Content Addon". Copy this folder, and then return to your File Explorer (where you can see your downloads and other files on your computer) and find the "Steam" Folder. Continue through the folders: "steamapps", "common", "GarrysMod", "garrysmod", and finally "addons". In the "addons" folder, paste the "CSS Content Addon" folder you had copied. Here is a video explaining the process for the visually inclined: This ends the tutorial - load up GMod and those error textures should disappear! Make sure that if you had gmod open during this process you've since closed it, so the client can refresh itself to accommodate the new files. Last note: Please point out any inconsistencies you experience with this thread's explanation so I can edit it to be more accurate. Secondly, the video does a slightly different process involving a second folder that is downloaded at the same time of the RAR file. ![]() I believe it will still work with both methods however, so if you get a folder labelled "CSS_V2" along with your RAR file, follow the video.3d party and CS:S content NOT required!! All already packed! I downloaded this to test it, but I did not receive the folder.The addon is not based on Lua (except for the spawnlist), only QuickC is involved (about what it is - Google to help).Addon NOT replaces the original models.Each model has a different amount of health.Debris of each destroyed model have additional health (depending on what stage of destruction the model is in).Debris of each destroyed model are automatically deleted after a certain period of real time ( optimization).Many debris of each destroyed model have limited physics( optimization in WIP).All destruction is synchronized on the host(server) side, that is, destruction is seen by all players.Some debris of the destroyed model have attached animated particles with easter eggs.\Steam\SteamApps\common\GarrysMod\garrysmod\models\weapons or from the model folder from the file you downloaded, depending if you already did the instructions from the very top.Static in my (and already your) understanding is when certain parts of the debris don't move(freeze) after the destruction of the model, such debris from the main model have collision physics and never disappear if they are not completely destroyed. Inside here you will need to COPY the following v_ files or view models from This will also work for Hl2.įor TTT Players: Go into your \Steam\SteamApps\common\GarrysMod\garrysmod\models\weapons folder and make a new folder called "cstrike" *NOTICE*: Some weapons will be left handed, but Gmod does not have any option to switch weapon hands. Game Sounds ManifestĪfter that start Gmod and join a server, or start a singleplayer game, and test out the skins. If your gun skin uses custom sounds, download this file and dump it into the scripts folder. Do Not Delete The Game Sounds or Level Sounds lines. For example the line "preload_file" "scripts/weapons/ak47.txt" check the weapons folder you opened, is there a ak47.txt? If not then erase the line, if there is then leave it then do the same for the others. Then start deleting the lines in the game_sound_manifest.txt that are not in the weapons folder you opened. It should be in C:\Programfiles(x86)\Steam\SteamApps\Common\GarrysMod\garrysmod\scripts\weapons\ Then after that go into the script folder, and find a file named game_sound_manifest.txt and open it. ![]() If it asks you to replace any folders hit "yes". For me it will be in C:\Programfiles(x86)\Steam\SteamApps\Common\GarrysMod\garrysmod\. ![]() Highlight all the folders, and drag them into your Garry's mod folder.
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